iOS Engineer, Designer, Animator
I am an iOS Engineer with a background in web design/production/management, and animation/graphic design.
I’m happiest when the solutions I'm seeking combine technology and design. It stems from a natural curiosity of how things work and fit together beneath the surface whether it be with people, code or computers. I enjoy being hands-on and taking ownership of my features and projects, good at listening to people and architecting a plan.
As an iOS developer, I strive to create apps that have good design, easy to read and maintain, thoroughly tested, navigation is simple and intuitive, and the user experience is engaging and responsive.
During my downtime in warm weather, you'll find me playing table tennis and competing in the mixed doubles tournament at Bryant Park.
Bquick App: Programmed in Swift and published in the App Store. Designed and implemented a fast paced tinder style spelling bee game testing the player’s reflexes and word recognition skills. Click for details.
alpha'a App: iOS programming. Developed the upload Artwork feature in Swift.
What's It Say? App: UI/UX design and implementation.
MultiNews App: UI/UX design and implementation.
MyTimeMag App: UI/UX design.
iSpy App: UI/UX design and implementation.
Jeopardy App: UI/UX design and implementation.
iHate App: Whack-a-mole themed game. UI/UX design and implementation.
MyTimemag App: Time Warner Hackathon. UI/UX design.
Percussion Pocket Dictionary App: UI/UX design.
MetroTweet App: Used the twitter API to retrieve MTA tweets for service alerts for all the subway lines selected. Designed UI/UX and implemented/debugged/tested UI and backend code.
Gifts For Mom App & Natural Remedies: UI/UX design and implementation.
Digital Painting, Water Color, Sketch
Game of Thrones - Danearas and the Dragon. Digital painting.
Concept art for a living spaceship - version 1. Digital painting.
A woman in a lion mane coat. Fashion Illustration. Digital painting.
Swordfish men's shoes by Fluevog. Digital painting.